Comfortable leader
18 companies value 157 bn revenue 31 bn margin 13.2% free cash flow 9.3 bn avg. score 3.4
NTES holds 51.0% of the group's value, 2.1x the runner-up
| Rank | Ticker | Company | Share | Value | Revenue | Margin | FCF | 5 years | FCF/px | Yield | What it does · why it is here |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | NTES | NetEase China · score 8.5 | 51% | 80 bn | 16 bn | 30.9% | 7.1 bn | 8.9% | 2.5% | Online games, music and education in China · China's 2nd largest gaming company | |
| 2 | TTWO | Take-Two Interactive United States · score 1.5 | 24% | 38 bn | 6.7 bn | -4.8% | 0.3 bn | 0.9% | — | Grand Theft Auto, NBA 2K and Zynga games · Owner of GTA and NBA 2K, the most profitable franchises in the industry | |
| 3 | RBLX | Roblox United States · score 3.0 | 23% | 36 bn | 5.7 bn | -17.6% | 1.6 bn | 4.5% | — | Platform for user-created games · Platform for user-created games; a huge young user base | |
| 4 | DDI | DoubleDown Interactive Co., Ltd. South Korea · score 7.8 | 0% | 0.7 bn | 0.4 bn | 32.9% | 0.1 bn | 21.3% | 0.0% | Social casino games for mobile and web · South Korea — revenue of $380m | |
| 5 | GRVY | GRAVITY Co., Ltd. South Korea · score 6.4 | 0% | 0.5 bn | 0.4 bn | 12.0% | 0.1 bn | 12.2% | — | Online games, from South Korea, including Ragnarok · South Korea — revenue of $422m | |
| 6 | SOHU | Sohu.com Ltd China · score 2.7 | 0% | 0.3 bn | 0.6 bn | 67.4% | -0.0 bn | -1.6% | — | Online media and games in China · China — revenue of $584m | |
| 7 | GDEV | GDEV Inc. Cyprus · score 4.7 | 0% | 0.2 bn | 0.4 bn | 19.9% | 0.1 bn | 24.5% | 28.7% | Mobile and browser games · Cyprus — revenue of $380m | |
| 8 | FIRY | Firy Inc. United States · score 0.0 | 0% | 0.2 bn | 0.1 bn | -60.2% | -0.1 bn | -33.4% | — | Gaming platform with prize payouts for players and developers · Nevada — revenue of $117m | |
| 9 | GCL | GCL Global Holdings Ltd Singapore · score 0.0 | 0% | 0.1 bn | 0.2 bn | -10.5% | -0.0 bn | -11.2% | — | Video game distribution and publishing in Asia and Europe · Singapore — revenue of $239m | |
| 10 | CTW | CTW Japan · score 1.0 | 0% | 0.1 bn | 0.1 bn | -5.0% | 0.0 bn | -3.0% | — | Mobile and browser games · Japan — revenue of $83m | |
| 11 | MYPS | PLAYSTUDIOS, Inc. United States · score 4.2 | 0% | 0.0 bn | 0.2 bn | -20.6% | 0.0 bn | 38.8% | — | Free-to-play casual games for mobile and social networks · Nevada — revenue of $226m | |
| 12 | GMHS | Gamehaus Holdings Inc. China · score 7.2 | 0% | 0.0 bn | 0.1 bn | 4.1% | 0.0 bn | 15.1% | — | Mobile games on iOS and Android · China — revenue of $105m | |
| 13 | SNAL | Snail, Inc. United States · score 3.4 | 0% | 0.0 bn | 0.1 bn | -11.2% | 0.0 bn | 43.8% | — | Independent digital game development and publishing · California — revenue of $86m | |
| 14 | MSGM | Motorsport Games Inc. United States · score 7.1 | 0% | 0.0 bn | 0.0 bn | 16.2% | 0.0 bn | 25.6% | — | Officially licensed racing games, including 24 Hours of Le Mans · Florida — revenue of $15m | |
| 15 | GIGM | GIGAMEDIA Ltd Taiwan · score 0.0 | 0% | 0.0 bn | 0.0 bn | -44.7% | 0.0 bn | -14.4% | — | Casual online and mobile games in Taiwan and Hong Kong · Taiwan — revenue of $3m | |
| 16 | GDC | GD Culture Group Ltd United States · score 0.0 | 0% | 0.0 bn | — | — | -0.0 bn | -309.6% | — | Interactive storytelling apps and virtual content built with artificial intelligence · New Jersey | |
| 17 | CHAI | Core AI Holdings, Inc. United States · score 3.0 | — | — | 0.1 bn | -68.5% | 0.0 bn | — | — | AI-driven mobile games, with plans to expand into AI and HPC data centers · United States — revenue of $53m | |
| 18 | DKI | DarkIris Inc. Hong Kong · score 0.8 | — | — | 0.0 bn | -106.0% | 0.0 bn | — | — | Publishing and operation of licensed games · Hong Kong — revenue of $11m |
Other industries in the same sector
- Sector overview
- Search and digital advertising 5 companies
- Streaming and entertainment 9 companies
- Telecom carriers 11 companies
- International telecom 22 companies
- Live events and sports 20 companies
- Cable TV and media 11 companies
- Journalism and digital media 18 companies
- Niche social networks 21 companies
- Communications satellites 11 companies
- Broadcast TV and stations 7 companies
- Traditional advertising 14 companies
- Radio and subscription audio 12 companies
and 2 industries more
- Music and catalogs 2 companies
- Film and TV studios 8 companies
What this is. A catalogue, not a guide. Every industry with stocks listed on the NYSE or NASDAQ, the companies contending for its leadership, what each one does according to its own annual report, and the balance sheet it filed with the SEC.
The score runs from 0 to 10 and compares each company with every other one in the almanac on cash generation, profitability, debt, dividends and consistency over the last five years. The higher it is, the better the company fares in that comparison. Curious how much each part weighs? Ask at the bottom of the page.
The score runs from 0 to 10 and compares each company with every other one in the almanac on cash generation, profitability, debt, dividends and consistency over the last five years. The higher it is, the better the company fares in that comparison. Curious how much each part weighs? Ask at the bottom of the page.